![]() An asset refresh timer would allow Blender to update the asset data after X amount of time.Īsset Engine (Handler/Converter): Asset autosave.The only linking to Blender, would be by the user appending an asset file in Blender. Continue editing in the Asset Engine (Handler/Converter).Adjust Blender Asset Refresh to desired refresh rate.Append Asset file (temp autosave) from Asset folder.Asset file (temp autosave) in Asset folder.Instead couldn’t a middleware Asset Engine (handler/converter) be constructed?Īn Asset Engine (Handler/Converter) could do the following So that “Library Path” file browser is just accessing the actual Houdini asset?īut then, I suppose, my (misunderstood) point still stands: why not let the user select the actual code library file path by hand, and treat that proprietary (code) asset just like any other proprietary (art) asset? Because it is not done by the code, but rather, by the user, that does comply with the GPL terms if I am not mista… ![]() I’m not familiar enough with how Houdini handles things like files. Houdini Engine modifier for Blender Blender Development
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